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Maya sculpts for SL
Old 04-12-2011, 09:31 AM   #1
Morgaine Alter
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Red face Maya sculpts for SL

I think this would be the place to post this?

I was a bit ago making some meshes for future use and to learn how to really. Nothing special.

However I did think well why dont I just do sculpts too for now.
I couldn't figure it out I must be dense.

I read up on putting a script in that would make it export as one but it did not go for me.

Can anyone that is willing and has the time help me figure this one out?

thanks in advance!

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Last edited by Morgaine Alter; 04-12-2011 at 12:00 PM. Reason: spelling
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Old 04-13-2011, 09:06 AM   #2
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please?
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Old 04-13-2011, 10:15 AM   #3
Cale Vinson
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please?
laughs
Not ignoring you Morgaine ........ its just that the tiny bit of sculpty knowledge I have is Blender-based. Maya is a mystery to me.
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Old 04-13-2011, 12:10 PM   #4
Morgaine Alter
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Not ignoring you Morgaine ........ its just that the tiny bit of sculpty knowledge I have is Blender-based. Maya is a mystery to me.
I know its a tricky question. I will have to search it out some more.

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Old 04-13-2011, 01:10 PM   #5
Asher Bertrand
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It's not you, Morgaine.

Two years ago I dabbled just a little with Blender, then Killian moved in and I had better things to do.

I picked it up again Monday night and holy hell, this shit isn't easy to figure out. It's taken me hours just to come up with a basic face mask kind of shape.

The only piece of advice I have so far is each time you modify your shape toward your final goal, save it. That way when I mess up (as I do without fail) I don't have to go back to square one.

I can't help with Maya though.

What I know about Blender came from watching a set of Youtube videos someone made for making SL sculpts. Maybe there's something similar?
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Old 04-13-2011, 01:44 PM   #6
Morgaine Alter
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I can make the objects fine actually with some more needed help in doing the textures better on them. I just do not know how to export them from Maya to a SL sculpt file

I tried it with Blender years ago too. There was a script I needed to install to do that and well I just gave up on Blender

Maya there is something similar to this you have to do but I did it wrong of course!

I learned autocad first with a textbook and that was great for me to go forward into other 3d modeling programs.

all I can say is ugh
and when I do understand how I will post t here.
I should visit some other tech modeling forums next week and get this worked out.

ty <3
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Old 04-13-2011, 02:00 PM   #7
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Wish I could help, but I'm a 3DSMax person.
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Old 04-13-2011, 02:53 PM   #8
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Quote:
Originally Posted by Morgaine Alter View Post
I think this would be the place to post this?

I was a bit ago making some meshes for future use and to learn how to really. Nothing special.

However I did think well why dont I just do sculpts too for now.
I couldn't figure it out I must be dense.

I read up on putting a script in that would make it export as one but it did not go for me.

Can anyone that is willing and has the time help me figure this one out?

thanks in advance!

This one?

Q. How do i use the Maya exporter?

Go to this page and copy the contents of the script. Paste it into your Maya script editor and save it. (Optionally, drag it into a button on your tool bar.) When you run the exporter script, it will pop up a dialog box with exporting options. Select which shapes you wish to export and press the "Export" button. The ideal candidate for export is a NURBS surface with no more than 16 isoparms per direction. You may also export polygon meshes — but you must first ensure that the poly-mesh has a perfect UV space (it must cover the entire surface and the space must have no holes).



Did the script not install into Maya, or not work?
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Old 04-13-2011, 06:11 PM   #10
Morgaine Alter
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Originally Posted by Kokoro Fasching View Post
This one?

Q. How do i use the Maya exporter?

Go to this page and copy the contents of the script. Paste it into your Maya script editor and save it. (Optionally, drag it into a button on your tool bar.) When you run the exporter script, it will pop up a dialog box with exporting options. Select which shapes you wish to export and press the "Export" button. The ideal candidate for export is a NURBS surface with no more than 16 isoparms per direction. You may also export polygon meshes — but you must first ensure that the poly-mesh has a perfect UV space (it must cover the entire surface and the space must have no holes).



Did the script not install into Maya, or not work?
yes I copy pasta'd that script they show and I couldnt get it to work.
I think I need to read in depth how to do the scripts for Maya in depth. To see what I did wrong. That part is fuzzy for me even thou I did paste it into the script window saved it ran then ran it.

I will take a look at the other links you posted too
ty ty
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Old 07-31-2011, 10:46 PM   #11
Morgaine Alter
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by golly I did it last night o.O

I finally set my mind to finishing this up and made some flower for a project and imported to SL as a sculpty that worked!

wtf
party time

Now I need to get back into Maya and pick up where I left off with a a lot of projects and practice texture work on it. I will work on how to figure out joining nurbs for lesser prims.
I did not realize how long its been since I opened up any of these programs.
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